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We are trying to use microtransactions in our game developed using Unity.
We are facing an issue that, when we call initTrasaction i.e https://partner.steamgames.com/doc/webapi/ISteamMicroTxn#InitTxn from our secure server, Steam Transaction payment dialog is appearing some times in VR
mode and some times directly on the game window on the PC screen (it's not consistent).
Is there any option to control that it should always display in-game Game Window instead of VR or vice versa?
Can you help me in resolving that? This is standing as a blocker for our game public release.
The text was updated successfully, but these errors were encountered:
I'm not sure if we have control over that. If you can find something in the c++ steamworks docs that you think you need to call, I will look into it for you.
We are trying to use microtransactions in our game developed using Unity.
We are facing an issue that, when we call initTrasaction i.e https://partner.steamgames.com/doc/webapi/ISteamMicroTxn#InitTxn from our secure server, Steam Transaction payment dialog is appearing some times in VR
mode and some times directly on the game window on the PC screen (it's not consistent).
Is there any option to control that it should always display in-game Game Window instead of VR or vice versa?
Can you help me in resolving that? This is standing as a blocker for our game public release.
The text was updated successfully, but these errors were encountered: