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CallbackType not in sdk #507
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@dustingraham have you found the solution? |
@uladzislaubasin this is simply a report of some values that don't have a definition in facepunch yet. I think you can find what those values are in steam's API. I just ignored them. |
I'm getting [1040015 not in sdk] when my game gains or loses focus, and [1040011 not in sdk] regularly for unknown reasons. I couldn't find anything like a code lookup in Steam's API and these seem way out of range of the other IDs. It would be good to know what these messages were trying to say for debugging purposes, but they do seem unimportant. |
Can't believe I found this, I'm getting these weird callback IDs too on my custom Steamworks wrapper and thought I must have done something wrong. Some other callbacks are as expected, so the code wasn't entirely broken somehow. Did you find out anything about these mysterious callback IDs in the meantime? I see quite a few, such as '1040044' Edit: I also get unexpected Edit: Not ignoring these API calls with unrecognized |
@marcospgp What do you mean not ignoring? Do you need to somehow unregister from these callbacks? How can I ignore them without just checking for "not in sdk" substring? |
@NBG-Zorian According to what I wrote there, not ignoring = proceeding with |
Describe the bug
Integrating with unity, using
Dispatch.OnDebugCallback
receiving "not in sdk" messages.To Reproduce
Steps to reproduce the behavior:
Expected behavior
Expected a known CallbackType like: [Callback UserStatsReceived client]
Desktop (please complete the following information):
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