🎓 University: VUT FIT
📚 Course: Introduction to Game Development (IZHV)
📅 Academic Year: 2021/22
This project focuses on Unity's 2D Animation system. The goal is to familiarize oneself with the Unity environment by animating whimsical characters to move with a range of actions.
For the nitty-gritty on the assignment requirements and what’s expected, check out the Full Assignment Description.
- 1a: Tweak the
Character2DMovement
script for the character to face the right way. - 1b: Empower the
Animator
component to breathe life into character motions.
- 2a: Import and fine-tune the character sprite in the Sprite Editor.
- 2b: Dive into rigging and skinning the character in the Skinning Editor.
- Craft essential animation clips for your character like Idle, Run, and Jump.
- Fire up the
Animator Controller
with parameters like Speed and Jump. - Get to know the ins and outs of the Animator interface.
- Mix animations seamlessly with Blend Trees.
- Install transition conditions within the Animator Controller.
- Transform your animated character into a prefab for easy scene placement.
- Plug your character prefab into the character selector for in-game testing.
- Verify that your animations are on point when character switching is in action.
The project successfully fulfilled the requirements.
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Total Points: 6/6