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IZHV Project: 2D Animation - VUT FIT 2021/22

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IZHV-Project05-2021: 2D Animation

🎓 University: VUT FIT

📚 Course: Introduction to Game Development (IZHV)

📅 Academic Year: 2021/22

🎯 Task Overview:

This project focuses on Unity's 2D Animation system. The goal is to familiarize oneself with the Unity environment by animating whimsical characters to move with a range of actions.

For the nitty-gritty on the assignment requirements and what’s expected, check out the Full Assignment Description.

🎭 Phase 1: Animation Control

  • 1a: Tweak the Character2DMovement script for the character to face the right way.
  • 1b: Empower the Animator component to breathe life into character motions.

🛠️ Phase 2: Character Configuration

  • 2a: Import and fine-tune the character sprite in the Sprite Editor.
  • 2b: Dive into rigging and skinning the character in the Skinning Editor.

🏃‍♂️ Phase 3: Character Animation

  • Craft essential animation clips for your character like Idle, Run, and Jump.

⚙️ Phase 4: Animator Configuration

  • Fire up the Animator Controller with parameters like Speed and Jump.
  • Get to know the ins and outs of the Animator interface.
  • Mix animations seamlessly with Blend Trees.
  • Install transition conditions within the Animator Controller.

🔧 Phase 5: Integration and Testing

  • Transform your animated character into a prefab for easy scene placement.
  • Plug your character prefab into the character selector for in-game testing.
  • Verify that your animations are on point when character switching is in action.

📊 Evaluation Results

The project successfully fulfilled the requirements.

🟢🟢🟢🟢🟢
Total Points: 6/6