You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is my first time writing an issue on Github, sorry if I'm writing this in the wrong place, I've already noticed someone posted the same problem for the 1.18.2 version.
The problem is straightforward, biomeTweaker doesn't recognise the remove() command in my script.
The game itself loads in fine but the biomes are still there.
The latest.log error I get:
[04Jan2023 17:41:47.796] [modloading-worker-0/INFO] [biometweaker/]: Beginning script parsing...
[04Jan2023 17:41:47.802] [modloading-worker-0/ERROR] [SuperScript/]: Failed to find meaning in command remove() @ ScriptContext[scriptName=biomeBlacklist.cfg, lineNumber=2]. Reason: No commands found with that name.
[04Jan2023 17:41:47.806] [modloading-worker-0/INFO] [biometweaker/]: Finished script parsing.
there's no more error mentioned of this throughout the log.
My script biomeBlacklist.cfg inside the scripts folder of the mod's config folder:
the biomes inside forBiomes() are all on the first line, followed by the 'biomeBlacklist.remove()' on the second line.
I've also noticed that most of the folders the mod generates in it's config folder are empty, that being the 'carvers' and 'features' folders.
I've also generated the output folder via in-game command, still the same outcome follows.
My guess is that it's due to a certain 'hardcoded' biome in the list that the mod can't remove, but then should'nt an error be thrown and shown in the logs? My only other guess is that I'm missing a file of some kind.
The text was updated successfully, but these errors were encountered:
hmm, I've also tried .registerGenBiomeRep() command to replace the mentioned biomes above, the same outcome follows. I'm guessing this command doesn't exist in 1.18+ either. I'll probably end up making a quick datapack.
i've been dealing with the same thing too and have been looking EVERYWHERE to try and remove biomes or at least replace them. If you have any info on a datapack or where to start it would be amazing, i've been struggling for so long... 😭😭😭
This is my first time writing an issue on Github, sorry if I'm writing this in the wrong place, I've already noticed someone posted the same problem for the 1.18.2 version.
The problem is straightforward, biomeTweaker doesn't recognise the remove() command in my script.
The game itself loads in fine but the biomes are still there.
The latest.log error I get:
[04Jan2023 17:41:47.796] [modloading-worker-0/INFO] [biometweaker/]: Beginning script parsing...
[04Jan2023 17:41:47.802] [modloading-worker-0/ERROR] [SuperScript/]: Failed to find meaning in command remove() @ ScriptContext[scriptName=biomeBlacklist.cfg, lineNumber=2]. Reason: No commands found with that name.
[04Jan2023 17:41:47.806] [modloading-worker-0/INFO] [biometweaker/]: Finished script parsing.
there's no more error mentioned of this throughout the log.
My script biomeBlacklist.cfg inside the scripts folder of the mod's config folder:
biomeBlacklist = forBiomes("terralith:alpha_islands_winter", "terralith:alpha_islands", "terralith:alpine_grove", "terralith:amethyst_canyon", "terralith:amethyst_rainforest", "terralith:ashen_savanna", "terralith:basalt_cliffs", "terralith:caldera", "terralith:cloud_forest", "terralith:desert_spires", "terralith:emerald_peaks", "terralith:fractured_savanna", "terralith:glacial_chasm", "terralith:granite_cliffs", "terralith:gravel_beach", "terralith:haze_mountain", "terralith:ice_marsh", "terralith:lavender_forest", "terralith:lavender_valley", "terralith:mirage_isles", "terralith:moonlight_grove", "terralith:moonlight_valley", "terralith:orchid_swamp", "terralith:red_oasis", "terralith:rocky_mountains", "terralith:rocky_shrubland", "terralith:sakura_grove", "terralith:sakura_valley", "terralith:scarlet_mountains", "terralith:shrubland", "terralith:skylands_spring", "terralith:skylands_summer", "terralith:skylands_winter", "terralith:stony_spires", "terralith:tropical_jungle", "terralith:volcanic_crater", "terralith:volcanic_peaks", "terralith:white_cliffs", "terralith:windswept_spires", "terralith:yosemite_cliffs", "terralith:yosemite_lowlands")
biomeBlacklist.remove()
the biomes inside forBiomes() are all on the first line, followed by the 'biomeBlacklist.remove()' on the second line.
I've also noticed that most of the folders the mod generates in it's config folder are empty, that being the 'carvers' and 'features' folders.
I've also generated the output folder via in-game command, still the same outcome follows.
My guess is that it's due to a certain 'hardcoded' biome in the list that the mod can't remove, but then should'nt an error be thrown and shown in the logs? My only other guess is that I'm missing a file of some kind.
The text was updated successfully, but these errors were encountered: