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I want to replace the clover from the Biomes O' Plenty mod (biomesoplenty:flower_0) with another flower, also from BoP (biomesoplenty:flower_0:9).
I tried using allBiomes.registerGenBlockRep but it doesn't work. registerGenBlockRep is suitable for replacing stones. The wiki also says about functions that replace soil and turf. But I didn't find anything about flowers.
BiomeTweaker.cfg:
# Configuration file
"output files" {
# If true, BiomeTweaker will not generate any output files. [default: false]
B:"Disable Output Files"=false
# If true, BiomeTweaker will generate separate files for each item when creating the status report. [default: true]
B:"Output Seperate Files"=true
}
scripting {
# A list of script files to include that are not in the scripts folder. An example script file is created along with this configuration file. [default: ]
S:"Script Files" <
"WorldSpawnBlackList.script", "DisableClovers.script", "NetherSpawnrate.script"
>
}
I want to replace the clover from the Biomes O' Plenty mod (biomesoplenty:flower_0) with another flower, also from BoP (biomesoplenty:flower_0:9).
I tried using
allBiomes.registerGenBlockRep
but it doesn't work.registerGenBlockRep
is suitable for replacing stones. The wiki also says about functions that replace soil and turf. But I didn't find anything about flowers.BiomeTweaker.cfg:
DisableClovers.script:
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