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[1.12.2] replacing one flower with another #305

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somebush opened this issue Apr 21, 2024 · 0 comments
Open

[1.12.2] replacing one flower with another #305

somebush opened this issue Apr 21, 2024 · 0 comments

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@somebush
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I want to replace the clover from the Biomes O' Plenty mod (biomesoplenty:flower_0) with another flower, also from BoP (biomesoplenty:flower_0:9).
I tried using allBiomes.registerGenBlockRep but it doesn't work. registerGenBlockRep is suitable for replacing stones. The wiki also says about functions that replace soil and turf. But I didn't find anything about flowers.

BiomeTweaker.cfg:

# Configuration file

"output files" {
    # If true, BiomeTweaker will not generate any output files. [default: false]
    B:"Disable Output Files"=false

    # If true, BiomeTweaker will generate separate files for each item when creating the status report. [default: true]
    B:"Output Seperate Files"=true
}


scripting {
    # A list of script files to include that are not in the scripts folder. An example script file is created along with this configuration file. [default: ]
    S:"Script Files" <
        "WorldSpawnBlackList.script", "DisableClovers.script", "NetherSpawnrate.script"
     >
}


DisableClovers.script:

//allBiomes.registerGenBlockRep("biomesoplenty:flower_0", "biomesoplenty:flower_0:9")
allBiomes.registerGenBlockRep("biomesoplenty:flower_0", "biomesoplenty:flower_0:9")
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