An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
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Updated
Dec 24, 2021 - C++
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Ins…
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