can we submit multiple entries?
also, I had an idea to make a random cliche generator based on the text file you provided, but I am not sure if this would qualify for the jam
Is making a retro-console game allowed? As far as I am aware it is possible to bundle it with an open source emulator, or even a browser one. Which can make it readily accessible.
About the theme. I am not sure how to use it in my game I guess I've mistaken something. It is just the title? The playability or what?
Thanks in advance.
Absolutely! We've had at least one NES and a Gameboy game submitted in the past. You can make a cliche your game title, an object in the game, or whatever you want - tthere are some great ideas / discussions on the Discord server if you're still looking for ideas.
Question about licenses, does the jam game need to have a license? because in the choosealicense.com site it says if i dont choose one, by default standard copyright rules apply to the project, which means no modifying, no copy, no distribution, etc...
I personally wanted to have a license that allows stuff like the code and even the project itself to be used, but not giving acces to the assets (music & sprites) and not be available to be sold or used for commercial purposes, but i don't know how to make that.
You can have separate licences for your code and for your assets—thatâs a very common thing to do. Just include a clear statement of what licence applies to what materials.
To tell people they can use, copy, and build on your work, but only for non-commercial purposes, you might use the Creative Commons Attribution-NonCommercial (CC BY-NC) licence. If you donât want them building on it, but only sharing it as-is, the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) licence may suit you.
(Note that CC licences arenât recommended for use on software. You might instead choose a share-alike/copyleft licence, like the GNU GPL. This doesnât forbid commercial use of your work, but it does make it difficult, because itâs hard to charge money for something you can get for free elsewhere! Or you could find a licence made for the purpose—I donât know any off the top of my head, but Iâm sure they exist.)
If you donât want to give people permission to use your assets separate from your game, you can say exactly that, or use stock wording like âAll rights reservedâ.
A quick question indeed, but my answer turned out a bit wordy!
TL;DR: Yes, copy and paste the licence into a licence file—but also have somewhere in your documentation, or in the files themselves, where you say â<file> is under <licence>â.
The full version…
The organisations that publish these licences have more specific guidance, and Iâm no lawyer, so I recommend you look at what they have to say. But based on experience and what I usually see, you need two things: a licence statement and the licence text.
The statement is somewhere where you tell people that this file is under that licence. For text files, like source code, you can put the statement in the file itself, usually in a comment. For non-text files (or text files that donât support comments, or for short text files you donât want to clutter up with a licence statement), you can put it in the README or other documentation instead. Just be sure to clearly identify which files are under which licence. You can also put a licence statement into a fileâs metadata, but thatâs a bit more technical, both to do and to read—I wouldnât count on users seeing a licence statement there.
What the statement says depends on the licence. For Creative Common licences, it can be pretty free-form; their licence chooser generates text like the first example below, but they have an âAbout CC Licensesâ page that gives the second example.
(Personally Iâd go with something more like the first one, though I do like to use the abbreviations like âCC BY-SAâ etc. I say that because part of the licence is that people using your work need to give you credit, so I think you should be clear about how you want to be credited.)
For the GNU GPL, they have a fairly specific guide on how to apply the GPL to your work. The licence statement basically has two parts:
As for the licence text, you can include a complete copy of the text with your work, as you described. The GPL recommends doing this, in a file called COPYING. Other licences are often found in a file called LICENSE. (If you go this route but have different licences for different parts, I recommend giving the files more descriptive names! Or I suppose you could put every licenceâs text in one big file.)
Alternatively, you can link to somewhere that recipients can read it online—CC licences are usually done this way, with the link pointing to the Creative Commons website. (CCâs licence chooser generates the right link for you.)
A final note: Websites where you publish your work—including both GitHub and itch.io—often want you to list the licence on the workâs page. Itch.io lets you choose separate code and asset licences, which is great. As far as I can tell, GitHub will try and detect what licence youâre using based on a LICENCE or COPYING file, and itâll only list one. I wouldnât worry too much; the information you write in your files is still the authoritative word on what licence youâre granting people.
Hi! It is so cool to see so many games here! But I am afraid our game has problems with difficulty of our levels. Can we change a bit a description of a game? We stopped committing to github and whole development before deadline. I have an idea, maybe I can add a video of walkthrough of the game to comments? We did not have enough time to create ingame tutorial :(
Hi there! I had a problem with changes I made during last day of submission period. I couldn push changes on GitHub because of my webgl build file in my project, so I tried to delete it after uploading game to itch.io, but changes could't fix the error I got when I try to push changes. So basicaly, my git repository contains only changes I made day before final day of submission period. I screenshoted GitHub page witch shows I tried to push changes on the last day. All this happened because I have not planned but got married during this jam. So I named game WGame