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FAQ ( Frequently Asked Questions) Sticky

A topic by Lee Reilly created Oct 21, 2022 Views: 5,173 Replies: 65
Viewing posts 21 to 33 of 33 · Previous page · First page

can we submit multiple entries?
also, I had an idea to make a random cliche generator based on the text file you provided, but I am not sure if this would qualify for the jam

Jam Host

Of course. That could be fun if it was gamified. Maybe a game jam theme generator :)

1. What's the minimum age required to participate in the jam?
2. Does the project have to be open source?

Jam Host

GitHub and itch.io users must be 13 years or older. The source must be shared in a GitHub repository but it doesn't have to be "open source" in that you can license it however you wish.

(1 edit)

Can some parts of sources be closed or not included (or 3d assets)? what if I use assets from asset store, or any plugins or libraries that have licenses that I cannot share?

Do tropes fall under the cliche category or should we focus mainly on cliches?

Jam Host

That's perfectly fine.

Are demos allowed?

Jam Host(+1)

A demo of an existing game? Or a demo of some tech / gameplay you've created for Game Off? Assuming the latter, I think that's fine.

The second, and that's great. Thanks!

Submitted

Can we use a.i. generated images if we make it clear that we used it?

Jam Host(+1)

I for one welcome our new AI overlords. Yes this is allowed âœ“ ( I'd also love to read about it if you post details in a DevLog / README 🙂)

Is making a retro-console game allowed? As far as I am aware it is possible to bundle it with an open source emulator, or even a browser one. Which can make it readily accessible.

About the theme. I am not sure how to use it in my game I guess I've mistaken something. It is just the title? The playability or what?

Thanks in advance.

Jam Host(+1)

Absolutely! We've had at least one NES and a Gameboy game submitted in the past. You can make a cliche your game title, an object in the game, or whatever you want - tthere are some great ideas / discussions on the Discord server if you're still looking for ideas.

Deleted 1 year ago
Jam Host

Absolutely đŸ‘đŸ»

Question about licenses, does the jam game need to have a license? because in the choosealicense.com site it says if i dont choose one, by default standard copyright rules apply to the project, which means no modifying, no copy, no distribution, etc...

I personally wanted to have a license that allows stuff like the code and even the project itself to be used, but not giving acces to the assets (music & sprites) and not be available to be sold or used for commercial purposes, but i don't know how to make that.

You can have separate licences for your code and for your assets—that’s a very common thing to do. Just include a clear statement of what licence applies to what materials.

To tell people they can use, copy, and build on your work, but only for non-commercial purposes, you might use the Creative Commons Attribution-NonCommercial (CC BY-NC) licence. If you don’t want them building on it, but only sharing it as-is, the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) licence may suit you.

(Note that CC licences aren’t recommended for use on software. You might instead choose a share-alike/copyleft licence, like the GNU GPL. This doesn’t forbid commercial use of your work, but it does make it difficult, because it’s hard to charge money for something you can get for free elsewhere! Or you could find a licence made for the purpose—I don’t know any off the top of my head, but I’m sure they exist.)

If you don’t want to give people permission to use your assets separate from your game, you can say exactly that, or use stock wording like “All rights reserved”.

Thanks for the detailed explanation, quick question, how can i use these licenses? Do i just make a "License" file and copy and paste it there?

(+1)

A quick question indeed, but my answer turned out a bit wordy!

TL;DR: Yes, copy and paste the licence into a licence file—but also have somewhere in your documentation, or in the files themselves, where you say “<file> is under <licence>”.

The full version…

The organisations that publish these licences have more specific guidance, and I’m no lawyer, so I recommend you look at what they have to say. But based on experience and what I usually see, you need two things: a licence statement and the licence text.

The statement is somewhere where you tell people that this file is under that licence. For text files, like source code, you can put the statement in the file itself, usually in a comment. For non-text files (or text files that don’t support comments, or for short text files you don’t want to clutter up with a licence statement), you can put it in the README or other documentation instead. Just be sure to clearly identify which files are under which licence. You can also put a licence statement into a file’s metadata, but that’s a bit more technical, both to do and to read—I wouldn’t count on users seeing a licence statement there.

What the statement says depends on the licence. For Creative Common licences, it can be pretty free-form; their licence chooser generates text like the first example below, but they have an “About CC Licenses” page that gives the second example.

  • <Title of work> by <author> is licensed under a Creative Commons Attribution 4.0 International License
  • © 2019. This work is licensed under a CC BY 4.0 license.

(Personally I’d go with something more like the first one, though I do like to use the abbreviations like “CC BY-SA” etc. I say that because part of the licence is that people using your work need to give you credit, so I think you should be clear about how you want to be credited.)

For the GNU GPL, they have a fairly specific guide on how to apply the GPL to your work. The licence statement basically has two parts:

  1. An accurately dated copyright statement (e.g. “Copyright © 2022 Fan22”)
  2. Three paragraphs that you can copy and paste from their page, starting with “This program is free software…”. (There’s an alternative, slightly longer version for works spanning multiple files, basically replacing “this program” with its name instead.)

As for the licence text, you can include a complete copy of the text with your work, as you described. The GPL recommends doing this, in a file called COPYING. Other licences are often found in a file called LICENSE. (If you go this route but have different licences for different parts, I recommend giving the files more descriptive names! Or I suppose you could put every licence’s text in one big file.)

Alternatively, you can link to somewhere that recipients can read it online—CC licences are usually done this way, with the link pointing to the Creative Commons website. (CC’s licence chooser generates the right link for you.)

A final note: Websites where you publish your work—including both GitHub and itch.io—often want you to list the licence on the work’s page. Itch.io lets you choose separate code and asset licences, which is great. As far as I can tell, GitHub will try and detect what licence you’re using based on a LICENCE or COPYING file, and it’ll only list one. I wouldn’t worry too much; the information you write in your files is still the authoritative word on what licence you’re granting people.

Submitted

Why don't I find the corresponding GitHub link in the submission Pages?đŸ˜„

Submitted

Hello! When sending in my project it asked for my "Source code" I don't know what they mean by this. This is the first time a jam has asked for a code so I'm confused. 

Thanks

Submitted (1 edit)

I can't change my game after the end, but can i change the game page on the site?

Submitted (1 edit)

Hi! It is so cool to see so many games here! But I am afraid our game has problems with difficulty of our levels.  Can we change a bit a description of a game? We stopped committing to github and whole development before deadline. I have an idea, maybe I can add a video of walkthrough of the game to comments? We did not have enough time to create ingame tutorial :(

Submitted

Hi there! I had a problem with changes I made during last day of submission period. I couldn push changes on GitHub because of my webgl build file in my project, so I tried to delete it after  uploading game to itch.io, but changes could't fix the error I got when I try to push changes. So basicaly, my git repository contains only changes I made day before final day of submission period. I screenshoted GitHub page witch shows I tried to push changes on the last day. All this happened because I have not planned but got married during this jam. So I named game WGame

Viewing posts 21 to 33 of 33 · Previous page · First page