Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I tried out the demo, VERY fun!

too much fun in fact, I played it late into the night ^^"
First of all, it ran stable, so no problems there.

Things I noticed:
Some skills are really hard to get into(reach level1). As soon as you reach it however then you can more effectively level it, and that is very satisfying.
The weaponsmith tree looked a bit underwhelming iirc. Maybe there could be several unlocks with levels, because even further in it didn't seem too great, but I could be wrong. 
Same goes for tailoring which I haven't tried out much. I guess I will with the next playthrough. but unlocking those crafting skills is rly difficult since you can only gain xp by salvaging^^".
Mining = $$$ :D
the ordering system is great! you can order stuff that you cannot make yourself, which is vital for tools and such for example!!
I am hesitant to say this, but I wonder if crafting the same item should have diminishing turns in terms of xp/ or the higher level you are in crafting the less you profit from low level crafts = you are level 1 you gain 100% xp from crafting for example firewood, if you are level 5 in carpenting  you only gain 40% from that, and on level 8 you only get 5% or smth like that. It feels weird to become a master carpenter by only making firewood xD
But I guess that is different for craft trees, for example for armor smithing it is more difficult to get enough ore to produce bars to enable crafting.

I really like the current gameplay loop, since at the start you have almost nothing, and eventually you get more money, order tools to enable skinning or chopping wood etc, and then eventually becoming really strong :D

Looking forward to more updates and when the game releases, great work!

btw SplatterCat mentioned your game in

:)
(+2)

Thank you for the great feedback, I'll keep tweaking the skills. The crafting skills have the extra benefit of allowing upgrades to items (replacing of materials on the fly), and that's way more powerful than actually making the item because you don't have to track down NPC crafters to improve your gear. All the skills will go up to level 50 when EA releases in a month, so there will be some more powerful items reach later, some of which may not be accessible through NPCs.