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Pirate Audio Go Module

Go module to control Pimoroni's Pirate Audio LCD and buttons.

⚠️ Highly Experimental, API subject to change, may set your device on fire ⚠️

gadget.jpg

Head over to the official Pirate Audio GitHub repository to configure your Raspberry to be able to use this library. You'll need the config.txt changes mentioned in the README.

ST7789

The driver package for the 240x240px Pirate Audio display.

Heavily based on the TinyGo driver, modified to work with mainline Go, using periph.io to interface with the Raspberry PI (SPI/GPIO).

Also used the Python driver by Philip Howard as a reference.

Drawing an Image on the display

// Display a rotated image the display
package main

import (
	"fmt"
	"image/color"
	"log"
	"os"

	"github.com/rubiojr/go-pirateaudio/display"
)

func main() {
	if len(os.Args) < 2 {
		fmt.Fprintf(os.Stderr, "Usage: %s <img-path>\n", os.Args[0])
		os.Exit(1)
	}

	dsp, err := display.Init()
	if err != nil {
		panic(err)
	}
	defer dsp.Close()

	// Set the screen color to white
	dsp.FillScreen(color.RGBA{R: 0, G: 0, B: 0, A: 0})

	img, err := os.Open(os.Args[1])
	if err != nil {
		log.Fatal(err)
	}
	defer img.Close()

	// Rotate before pushing pixels, so the image appears rotated
	dsp.Rotate(display.ROTATION_180)
	dsp.DrawImage(img)
}

Controlling the hardware buttons (A,B,X,Y)

package main

import (
	"fmt"
	"time"

	"github.com/rubiojr/go-pirateaudio/buttons"
)

func main() {
	buttons.OnButtonAPressed(func() {
		fmt.Println("Yo Dawg, A pressed")
	})

	buttons.OnButtonXPressed(func() {
		fmt.Println("Yo Dawg, X pressed")
	})

	buttons.OnButtonYPressed(func() {
		fmt.Println("Yo Dawg, Y pressed")
	})

	buttons.OnButtonBPressed(func() {
		fmt.Println("Yo Dawg, B pressed")
	})

	for {
		time.Sleep(1)
	}
}

Combining HW buttons and image display

// Rotate an image pressing the 'A' hardware button
package main

import (
	"fmt"
	"image/color"
	"log"
	"os"
	"time"

	"github.com/rubiojr/go-pirateaudio/buttons"
	"github.com/rubiojr/go-pirateaudio/display"
)

func main() {
	if len(os.Args) < 2 {
		fmt.Fprintf(os.Stderr, "Usage: %s <img-path>\n", os.Args[0])
		os.Exit(1)
	}

	dsp, err := display.Init()
	if err != nil {
		panic(err)
	}
	defer dsp.Close()

	dsp.FillScreen(color.RGBA{R: 0, G: 0, B: 0, A: 0})

	var rotation display.Rotation
	rotation = 0
	buttons.OnButtonAPressed(func() {
		dsp.FillScreen(color.RGBA{R: 0, G: 0, B: 0, A: 0})
		// Rotate before pushing pixels, so the image appears rotated
		dsp.Rotate(rotation)
		img, err := os.Open(os.Args[1])
		if err != nil {
			log.Fatal(err)
		}
		defer img.Close()
		dsp.DrawImage(img)
		rotation++
		if rotation > 3 {
			rotation = 0
		}
	})

	for {
		time.Sleep(1)
	}
}

Drawing text

package main

import (
	"time"

	"github.com/rubiojr/go-pirateaudio/textview"
)

func main() {
	opts := textview.DefaultOpts
	opts.FGColor = textview.GREEN
	tv := textview.NewWithOptions(opts)
	tv.Draw("")
	time.Sleep(3 * time.Second)
	tv.DrawChars("Wake up, Neo...")
	time.Sleep(3 * time.Second)
	tv.DrawChars("The Matrix has you...")
	time.Sleep(3 * time.Second)
	tv.DrawChars("Follow the white rabbit.")
}

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Go module to control Pimoroni's Pirate Audio LCD and buttons.

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