TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
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Updated
May 11, 2024 - C#
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
Survival roguelike game with huge world generation.
A Roguelike Template Project and Library for Unity
This repository is meant to serve as a set of sample projects for using the RogueSharp library with RLNET. https://roguesharp.wordpress.com/2015/02/15/using-roguesharp-with-rlnet-console/
Unleash the power of a traditional roguelike with the 2D Roguelike Kit!
Library of common classes used in the development of my roguelike games
RoguelikeDev Does The Complete Roguelike Tutorial
This is an attempt at a full rogue lite game using unity
A small rogue-like built from the bottom-up in a little game engine built on C#/Blazor.
Simple procedurally generated dungeons
.NET 6 bindings for my Procyon game engine library. Includes a built-in configurable input mapping system.
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