High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
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Updated
May 11, 2024 - C++
High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Set of examples written for hardware acceleration via TornadoVM
Executes a SPIR-V shader/kernel, producing results for given inputs.
Shader language based off GLSL that allows compiling multiple shaders into modules.
One stop shop for getting started with SPIR-V.
Intel LevelZero JNI library for TornadoVM
Prototype for a SPIR-V assembler and dissasembler. It provides a composable Java interface for generating SPIR-V code at runtime.
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